Click here to listen to the podcast version of my post “Shakespeare and Five Nights At Freddies.”
Spotify: Shakespeare and Five Nights at Freddie’s
Click here to listen to the podcast version of my post “Shakespeare and Five Nights At Freddies.”
Spotify: Shakespeare and Five Nights at Freddie’s
The global phenomenon “Five Nights At Freddie’s” (FNAF) has spawned 11 major games, spinoff games, 19 books, countless comics, and a big Hollywood movie premiering this week:
One other thing this franchise has spawned is ENDLESS FAN THEORIES. I admit, when I first heard of this jump-scare-based game with haunted animatronics, I viewed it as a silly novelty- a clever way to create cheap horror using monsters who jump out at you in a dark room… then I saw this:
The YouTube channel Game Theory, which has been analyzing and dissecting the games for the last 8 years finally created a complete chronology of the games’ lore. Like a lot of the best horror stories like Dracula and “Sleep No More,” the game scatters a lot of its lore throughout the game in the form of mini-games, security guard notebooks, newspaper clippings, and of course, the iconic, nervous late-night phone calls that your character (a nameless night watchman) receives from a mysterious character known only as THE PHONE GUY.
This story is truly the stuff of nightmares- serial killers, murdered children, ghosts, possessed robots, broken families, and unending quests for revenge from beyond the grave. Of course, a few of these tropes Mr. Shakespeare would be very familiar with, so I thought I’d delve into some of the themes, tropes, and ideas that link these two franchises. My goal is to get fans of the video game to understand that, since Shakespeare and Scott Cawthorne (the creator of the game) use a lot of the same horror plots and ideas, that, if you can understand FNAF you can understand Shakespeare!


The story of Five Nights At Freddie’s revolves around its main antagonist- a genius roboticist-turned-serial killer named William Afton, who starts out as a successful businessman and children’s entertainer obsessed with bringing his creations to life. Any horror fan will tell you that this is an automatic sign of a villain because he is trying to master the skill that only God possesses- the ability to create life.
In Shakespeare’s final play, The Tempest, the hero is a brilliant magician who, after his brother exiles him to a desert island, masters many crafts considered unnatural for the 1600s:
I have bedimm'd
The noontide sun, call'd forth the mutinous winds,
And 'twixt the green sea and the azured vault
Set roaring war: to the dread rattling thunder
Have I given fire and rifted Jove's stout oak
With his own bolt; the strong-based promontory
Have I made shake and by the spurs pluck'd up
The pine and cedar: graves at my command
Have waked their sleepers, oped, and let 'em forth
By my so potent art.
The Tempest, Act V, Scene i, Lines 2063-
Like I discussed in my post on Shakespeare and Star Trek, Prospero’s magic is both benevolent and terrifying. He uses it to rescue himself and his daughter Miranda from the island, and he creates beautiful visions of gods and angelic music for Miranda and her young lover Sebastian, but he also creates nightmarish visions to torment his enemies:
Both Afton and Prospero are motivated by revenge against the men who betrayed them. In Afton’s case it’s his rival/ partner Henry Emily who bankrupted his business and later got him fired from his own company. Afton torments Henry by murdering his daughter and ruining his business by luring kids to their death inside the pizzeria, disguised as one of the animatronic characters. Afton also figures out how to torment people using sound alone, like Prospero does to his slave Caliban:
Caliban. All the infections that the sun sucks up
From bogs, fens, flats, on Prosper fall and make him
By inch-meal a disease! His spirits hear me
And yet I needs must curse.
For every trifle are they set upon me;
Sometime like apes that mow and chatter at me
And after bite me, then like hedgehogs which
Lie tumbling in my barefoot way and mount
Their pricks at my footfall; sometime am I
All wound with adders who with cloven tongues
Do hiss me into madness.
Here comes a spirit of his, and to torment me! The Tempest, Act II, Scene ii.
Prospero isn’t a killer, but like Afton, he has learned the secret to life after death, which makes him powerful and dangerous. Even more unsettling, both men are on an endless quest for revenge and torment men whom they saw as brothers. Other Shakespearean characters take their lust for revenge to the same dark place Afton did- the murder of children.

https://mriquestions.com/why-are-veins-blue.html
For the first four games, Afton isn’t directly part of the game- he’s merely mentioned in pieces of the lore. Frequently we see 8- bit re-enactments of his crimes in a series of mini-games, where he appears as a faceless, purple killer.

Why purple though? It’s true that purple is associated with royalty, and sometimes associated with villainy, (since it isn’t a color found much in nature). I think though, there might be a deeper, more macabre meaning to this color associated with this killer: It is a scientific fact that human blood, when it is shed and deprived of oxygen, actually turns purple:

The colors of arterial and venous blood are different. Oxygenated (arterial) blood is bright red, while dexoygenated (venous) blood is dark reddish-purple
https://mriquestions.com/why-are-veins-blue.html

Shakespeare was very aware of this medical fact. He lived in an age where traitors’ heads were placed on spikes on London Bridge, and people would pay to watch wild dogs attack bears (the FNAF of his time). Shakespeare makes many gory references to murderers watching red blood turn purple:
I make as good use of it as many
Henry IV, Part I, Act III, Scene iii.
a man doth of a Death’s-head or a memento mori: I
never see thy face but I think upon hell-fire and
Dives that lived in purple;
Woe above woe! grief more than common grief!
Henry VI, Part III, Act II, Scene v.
O that my death would stay these ruthful deeds!
O pity, pity, gentle heaven, pity!
The red rose and the white are on his face,
The fatal colours of our striving houses:
The one his purple blood right well resembles;
Now, whilst your purpled hands do reek and smoke,
Julius Caesar Act III, Scene i.

With purple falchion, painted to the hilt
Henry VI, Part III, Act II, Scene v (Richard of Gloucester)
In blood of those that had encounter’d him:
This last quote is spoken by Richard of Gloucester, who, in the play that bears his name, becomes King Richard III, Shakespeare’s most irredeemable villain. Just like William Afton, he kills without remorse and dispatches anyone who gets in his way on the path to the crown. In addition, like many of Shakespeare’s villains, his turn to pure evil occurs right after he does the unthinkable- when he murders children.
Throughout the rest of the play, Richard kills a lot of his political and personal enemies and we go along with them because he’s the protagonist. But once he murders the princes, who have done nothing to harm him or anyone else, Richard crosses the line from anti-hero to monstrous villain. It is also at this part of the play when his victims begin to take their revenge… FROM BEYOND THE GRAVE!

I’ve written before that in Shakespeare, ghosts are usually murder victims either out for revenge, or trying to convince a living person to avenge their death. Likewise, in the subsequent games, Affton’s victims possess the animatronics, seeking to kill their murderer!

One of the creepiest scenes in Shakespeare comes when Richard III is visited the night before his final battle by the ghosts of all the people he’s killed:
Similarly, when Macbeth murders his friend Banquo (and attempts to murder his young son Fleance), he is visited by Banquo’s ghost, during a party, no less! Even more ironic, look at the language Macbeth uses when he sees the ghost:
Approach thou like the rugged Russian bear,
The arm’d rhinoceros, or the Hyrcan tiger;
Take any shape but that, and my firm nerves
Shall never tremble: or be alive again.
It’s truly ironic that, while in FNAF, the ghosts of Afton’s slaughtered children appear in the forms of angry animatronics, shaped like fearsome animals, Macbeth would rather see the fearsome animal, than the ghost of the man he murdered! Though Macbeth himself doesn’t fear bears, in both FNAF and Shakespeare, bears and other animals have long had a symbolism associated with wrath, anger, and taking bitter vengeance on the wicked.

Even the animals in FNAF have some significance that Shakespeare has touched on in some of his plays, especially bears. In many renaissance and medieval sources, bears are symbols of wrath, revenge, and fierce protectors of children. Both Shakespeare and FNAF exploit this symbolism, and both the game and Shakespearean plays create horrifying beastly images in stories of revenge.
Just like the Fredbear singin’ show, Elizabethans liked to watch real bears perform onstage, sometimes as dancers, but also IN BLOODY FIGHTS TO THE DEATH. In the 1590s, there was a popular sport called “Bear baiting,” where bears would be chained, sometimes to a pole, and set on by vicious dogs. The ‘sport’ was watching to see who would prevail- the fierce and free dogs, or the powerful, bound bear.


As you can see from this close-up of Wenceslaus Hollar’s famous Panorama Of London (1647), we know that Shakespeare had to pass bear beating pits on his way to the Globe all the time, (you can see ‘Beer bayting’ or bear beating, written on the playhouse on the left, and Shakespeare’s Globe Theater on the right). Not only that, Shakespeare writes about the bloody sport frequently in his plays. When Macbeth knows he’s losing the battle with Malcolm, he compares himself to a bear, tied to a stake, forced to fight until his last breath. It calls to mind the moment in the game when the ghosts shed their animatronic skins and attack William directly, while he’s trapped in the Springtrap suit.

It’s worth noting that when the ghosts kill Afton, he’s wearing his Golden Bonnie suit. As Mat Pat mentioned, yes it is the disguise he wore to commit his crimes, but it is also symbolic of who Afton has become- a beastly, inhuman creature who looks friendly on the outside, but inside is cold and robotic on the inside. This also calls to mind the beast symbolism in the aforementioned ghost scene from Richard III. The real King Richard III used a boar as his royal sigil, and Shakespeare exploits that beast imagery by comparing Richard to a bloody, rooting hog, grown fat on the blood of his victims. Richard doesn’t wear a pig suit, but he does wear his cruelty and bloodlust literally as a badge of honor!
In both the games and the plays, the ghosts become a manifestation of the murderer’s guilty conscience, and beast-like imagery is used to convey how cruel and beast-like the murderer has become. Macbeth and Richard don’t dress like beasts, but they do kill like them.




The beast imagery also extends to the concept of revenge. One big theme in Five Nights At Freddie’s is the concept that revenge, (whether justified or not), is blind and indiscriminately destructive. Even though the five ghosts that possess the animatronics are justifiably angry for being murdered, they don’t just try to kill Afton- they attack any poor soul who sticks around the pizzeria at night. Like Hamlet, who wants to avenge his father’s murder, but kills the wrong people, the five souls trapped in their metal cages have a noble goal- protect the children in the pizzeria, and destroy Afton, but they are full of beastlike rage and are unable to see friends from foes. This kind of blind rage reminds me of how real bears will fight off anyone whom they perceive as a threat. In medieval manuscripts, bears are tender to their cubs and literally form them out of little hairy lumps by licking them into shape. At the same time, they are powerful, deadly, and violent to anyone that threatens the cubs.
This kind of blind violence is something Shakespeare explores a lot in his history plays and his tragedies. Every time he talks about a society going wrong, he describes it as if it were populated with beasts, not humans. In Timon of Athens, the titular character, having left Athens to go live in the woods, laments to his frenemy, the cynical philosopher Apemantus, how his city has become like a collection of beasts:
In short, the history of horror, which Shakespeare helped shape in plays like Macbeth, Richard III, Hamlet, and others, has a lot of classic tropes and the Five Nights At Freddie’s games exploit them quite well; tropes like supernatural vengeance, the death of innocents, beast-like killers, and unquiet ghosts. What works the best about this franchise is that it tells its lore like a mystery, slowly revealing Afton’s gruesome crimes over multiple installments. I wonder if someone has ever applied this to Shakespeare…






I’m proud to announce that I’ve just been approved to present a fully online, fully immersive murder mystery-style game, where you play as a detective trying to solve the mysterious death of Juliet Capulet! This is a really cool mixture of Shakespeare and forensics science as you examine crime scenes, look for clues, interrogate suspects, and untangle the story of Romeo and Juliet, and it even takes place over the course of five nights! Classes start March 17th. Register now at www.outschool.com!
Would Shakespeare enjoy playing FNAF well, who knows, but I do like to think he would appreciate the lore, if not the jump scares……

https://www.google.com/amp/s/www.history.com/.amp/news/7-early-robots-and-automatons

I just got back from Las Vegas where I had a simulating, terrifying, and extremely engaging trip to the Meow Wolf Area 15! If you haven’t heard of them, Meow Wolf is an arts and entertainment group which specializes in creating multimedia experiences, and their most popular and mysterious installation is their apocalyptic grocery store, Omega Mart.
Even if you’ve never been to Omega Mart, you might have seen their website, their ’employee training videos’, or the music videos that have been floating around the Internet. My journey began when I saw this video by the YouTube channel Food Theory. After seeing this video, I, like Matt Pat was compelled to go there myself and discover what Omega Mart was like.

“We take a lot from open world games [where] you can play the story lines or you can just mess around. We like giving people that optionality (sic). If you’re a 5 year old kid and you aren’t into reading a bunch of material, you just want to run around and treat it like a playground, and that’s totally fine.”
Vince Cadleback, CEO of Meow Wolf
Meow Wolf’s CEO has stated that the experience of Omega Mart is ultimately up to you. Similar to Sleep No More, this art installation (and it is an art installation) is much like an experiential theater experience in that there is no proscenium, and you do not sit down; it is not a passive watching experience but an active mystery. In Sleep No More, you followed various actors and watched them act out scenes in front of you. In Omega Mart, the story is more epistulary, meaning that there are no live performances, but you can unlock the story at your own pace through reading journal entries, corporate memos and websites, mini-games, and of course, actors performing in corporate videos, commercials, and even security footage. Like a modern video game, you can just walk around the open world and enjoy it, or you can unlock all the lore and piece together the mystery of Omega Mart yourself. This is story a story that is rife with greed, personal tragedy, family drama and maybe even murder. So of course my Shakespeare brain activated, and I wanted to see if I could find some Shakespearian tropes in the story of Omega Mart. I should mention that this kind of experience is often best when you let it become a surprise, so if you truly want to experience Omega Mart without spoilers, stop reading….

STOP RIGHT
NOWSTOP RIGHT
NOWSTOP RIGHT
NOWSTOP RIGHT
NOWSTOP RIGHT
NOWSTOP RIGHT
NOWSTOP RIGHT
NOW RIGHT RiGHT St0p R$GHT N00000W!
OK well if you’ve continued reading grab your tattoo chicken, apply your whale song deodorant and let’s get going!



The drama of Omega Mart focuses on a single family, the Dram family: Walter, Charlie, Cecilia and Marin Dram. As you go through the various exibits in the Meow Wolf installation (not just the OmegaMart store), you begin to piece together what happened to them, how this family broke apart, and what Shakespearian tropes can we see within this story.







Henry V. I know thee not, old man. Fall to thy prayers.
How ill white hairs become a fool and jester!
For God doth know, so shall the world perceive,
That I have turn’d away my former self;
So will I those that kept me company.



2. Walter Dram: King Lear. This being America of course it was inevitable that somebody would try to capitalize on the Source Well, specifically Walter dram Charlie's brother Walter. Mr. Dram, the CEO of Dramcorp found a way to harness the source and use it. It's not explicitly stated but it's highly implied that he took the Source to a place called Plenty Valley and started using it to revitalize crops out in the Las Vegas desert.
After harnessing The Source, Walter found that he was able to create produce that had unusual properties and from there he opened his grocery store, Omega Mart. If you go to the store, the products seem just a little off- they all have peculiar names, seem to have peculiar properties and in some extreme cases they seem to have inhuman properties like like lemons that are alive!
Charlie calls these creatures "mascots;" creatures that have that seem to be living cereal boxes. The source seems to have unpredictable and uncontrollable effects on natural products but because every Omegamart produce is doused with Additive S (which is Walter's addictive additive made from The Source), customers don't seem to care if they become addicted to any products that are laced with The Source.
Walter finds himself extremely rich and successful and opens up his corporation Dram Corp in 1977. Decades later in 2020, Walter promises to make his daughter Cecilia Dram his sucessor when he retires, but at some point, he must have reneged on that promise, proclaiming Kaz Matzumora the future CEO. What happened to accelerate the fallout between Walter and Cecilia, we're not sure, but it's quite possible that it has something to do with Cecilia's daughter Marin.
Better that thou hast not been born, then not to have pleased me better.
King Lear
So we have a rich and successful man, who, now that he’s getting old, desires to pass his empire on to younger people, including his daughter. At the same time, he refuses to let go of power, and is willing to throw family under the bus to get his way, as he did with Charlie, and would have done with Marin, (more on that later). Let’s just say, it is very easy to spot the parallels between Walter Dram, and King Lear. Look at this video below where Walter seems to repent for his greed and abandoning his family, though it takes place in an ethereal prison.
King Lear Act IV, Scene vii.
- Lear. Pray, do not mock me.
I am a very foolish fond old man,
Fourscore and upward, not an hour more nor less;
And, to deal plainly,
I fear I am not in my perfect mind.
Methinks I should know you, and know this man;
Yet I am doubtful; for I am mainly ignorant
What place this is; and all the skill I have
Remembers not these garments; nor I know not
Where I did lodge last night. Do not laugh at me;
For (as I am a man) I think this lady
To be my child Cordelia.
When I watched the Film Theory about Omega Mart, I thought Walter was like King Duncan in Macbeth, and his daughter Cecelia was Lady Macbeth, killing Walter to gain his power. The truth though, is much more complicated, and it centers around Walter’s granddaughter, Marin.
2. Marin Dram: Cordelia from King Lear, Miranda from The Tempest

if you look at the videos in Charlie’s office you can see Cecilia Dram (Walter’s daughter), drinking the Source. Within a minute she starts having cramps, and convulsions; she has been literally impregnated by the Source! Her daughter Marin was conceived by Cecilia Dram and the Source. But, there’s a catch; Marin, because she was created from the Source, cannot be too far from the Source Well. So, rather than living with her her mother and grandfather at Dramcorp, she’s forced to live in a yurt in Seven Monolith Village, very close to the Source Well.

Marin’s diary expresses a deep sense of loneliness and a desire to explore the world, not unlike Prospero’s daughter Miranda in The Tempest. She also expresses romantic feelings for Rose, a girl who lives in Seven Monolith, (who according to Charlie, is the granddaughter of a woman who successfully translated the language of the aliens who created the Source Well). The wonderful music video “Marin’s dream” playing below, shows cogent references to Marin having bisexual feelings for Rose and fear towards her mother. This is partly because, since Marin is connected to the Source and her family has been exploiting The Source for profit, she is fearful that her mother will exploit her for her Source-given powers .
We are such suff as dreams are made on, and our little life is rounded with a sleep
Prospero- The Tempest
It is further revealed that Marin is capable of creating living creatures with her own mind because of her connection to the Source. Below is a drawing by Marin of a hamster which then came to life in 7 Monolith! These powers make Marin highly desirable to both Celia and Walter. As Charlie mentions in the brochure, there are living product creatures called mascots and it seems likely that Marin is literally creating these creatures in her sleep!

At the end of the music video you can see Marin going through a portal in the wall. In Seven Monolith you can access numerous posters, emails, and phone calls that discuss and speculate about Marin’s disappearance. Some say she ran away from home, some say she was violently sucked into the portal, but the music video makes it very clear that Marin Dram chose to leave Seven Monolith Villiage, and to leave our universe as we know it. Why? It probably has to do with her mother, Cecilia Dram.

Like I said before, I was expecting Cecelia to be the villain in the story- a power-hungry “thankless child,” (as King Lear puts it), who murdered her own father to take control of his empire. Now it’s possible that she did want to take the company at some point, but what also seems clear is that Cecelia is also seeking redemption for herself, and a reunion for her family.
In a highly classified video that you can only access in the Dram Corp offices, Walter and Cecilia confront each other about Marin, and Walter seems to be intent on exploiting her gifts for profit. At this point, the video cuts out, but the audio tells us that Walter has fallen into the Source Well. It’s unclear whether he fell or if Cecilia or Marin pushed him, but what we do know is that Walter in every subsequent and email and communication with the board is referred to as “traveling.” When I first saw this, I thought that it meant that Cecilia had murdered Walter simply to gain control of the company, but it seems to be wilder than that; it seems that Cecilia might have thrown Walter into the source well to protect her daughter, but now wishes to get him back.
Once Walter falls into the Source Well, he actually absorbed so much Source that he no longer has a physical form; he seems to have ascended to a higher plane of existence and as you can see in this whiteboard, there’s a rumor that he is actually hiding somewhere in the Omega Mart facility. I won’t give away where he actually is though; you’ll have to discover it yourself.

Cecilia’s motives are the most interesting and ambiguous in the course of the Omegamart storyline. Her demeanor changes drastically after the disappearance of her father and daughter; it seems that she is trying to harness the power of the source not for profit but for but to cause her employees to “Ascend to a higher plan of existence.” Other members of the board in teleconferences seem frustrated with her, accusing her of no longer taking an interest in selling products anymore and that she seems to be coming down with strange cult-like behavior. Look at this highly confusing LED talk she gave one month after Walter’s disappearance:
So it’s ambiguous what Cecilia’s motives are- it could be that she’s attempting to create an army of Source-addicted zombies to do her bidding. It’s also possible that she is trying to figure out how to replicate the same experience as Walter and Marin. Maybe she wants to try and replicate what happened to them, so she can see them again.
Further evidence also supports that Cecelia is desperate to contact Marin and Walter by the fact that in addition to working on LAT, (her employee advancement program), Cecilia is also pushing her research team to create inter-dimensional portals. The clip above in which Cecilia talks to her DART scientists strongly implies what Cecilia really wants to do is to find her daughter in whatever dimension that she’s actually in. Notice that when the test subject mentions a teenage girl he sees in his dreams, Cecelia immediately drops everything to talk to him. Soon after that, DART starts working on DRAMNILATE, a technology that allows researchers to look inside people’s dreams, and test them on the exact same employee as before. Clearly Cecelia is hellbent on finding Marin anywhere, even in dreams!
Through the entire Omegamart storyline, it is ambiguous as to whether Cecilia is the hero or the villain. Her quest to find her family is noble, but she is hiding behind a mask of unbridled capitalism and exploiting a company that creates an addictive substance to do it. It seems almost Faustian that Cecelia has made a deal with the Devil to try and get her family back.
Tell your piteous heart there’s no harm done. No harm.
I have done nothing but in care of thee,
Of thee, my dear one, thee, my daughter, who
Art ignorant of what thou art…
The Tempest , Act I, Scene ii.
So what does this have to do with Shakespeare? When I saw how Cecelia was protecting Marin I saw a king Lear trope; a greedy cruel old man who places his kingdom ahead of even his own family. Lear’s daughter Goneril lies to him and rejects him, but she does so to protect herself. Cecelia is alike a Goneril who protects Cordelia, the youngest and most innocent of Lear’s daughters, while Marin is like Cordelia herself.


This island’s mine, by Sycorax my mother,
Caliban, Act I Scene ii.
Which thou takest from me! When thou camest first,
I loved thee And show’d thee all the qualities o’ the isle,
Cursed be I that did so! All the charms
Of Sycorax, toads, beetles, bats, light on you!
For I am all the subjects that you have,
Which first was mine own king!
Looking at the totality of the Omegamart story, there are several connections to the Tempest Calliban the creature that lives on Prospero’s island bears striking similarities to the Zenions. He is described as being man and fish, much like the Zenions. Further, Caliban is not a native inhabitant of the island; he was brought over by the witch Sycorax and Prospero exploited him after Sycorax died, much like how the Dram family, especially Walter, exploited The Zenion’s magical Source.
In both cases, the Prospero character has both noble and ingnoble goals- Prospero wants to get himself and his daughter home, but also to revenge his exile to the island. Walter and Cecilia seem like Prospero split in two: there is a light side that wishes to defend Marin and see her safely home,and the dark side that wishes to exploit The Source and addict unwitting consumers.

I won’t give away how the story of omegamart ends but let’s just say that Walter gets across the notion that he has repented for his greed, and wishes to free the Source from the factory, much like how Prospero frees Ariel at the end of The Tempest. In both cases, YOU are the necessary person to help free Walter. Both Walter and the Meow Wolf team have hinted that there are new areas of Omega Mart that guests haven’t unlocked yet. Perhaps you will be the one to unlock the secret to free Walter, and the Source!

Prospero. Act V, Scene i
- Prospero. Now my charms are all o’erthrown,
And what strength I have’s mine own,
Which is most faint: Let me not,
Since I have my dukedom got
And pardon’d the deceiver, dwell
In this bare island by your spell;
But release me from my bands
With the help of your good hands:
And my ending is despair,
Unless I be relieved by prayer,
Which pierces so that it assaults
Mercy itself and frees all faults.
As you from crimes would pardon’d be,
Let your indulgence set me free.
Thanks for reading this post. If you enjoyed reading it, leave a comment below. Please also relate any Omega Mart stories you had at Area 15!
I just got approved by Outschool.com to teach a multi-week course on Shakespeare’s comedies!
Get $10 off my class “Shakespeare’s Comic Plays” with coupon code HTHESEJEL310 until May 1, 2022. Get started at https://outschool.com/classes/shakespeares-comic-plays-868BR5hg and enter the coupon code at checkout.











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If you’re new to Outschool, use the referral code below when you sign up. You’ll automatically get $20 USD off as a thank you to use on future classes! My referral code is: MaRDyJ13
Hope to see you on my Outschool page!

My family is quickly falling in love with the hugely popular online gaming sensation “Among Us,” which if you don’t know, is a strategy game similar to the game “Werewolf,” where a lone player, (known as The Impostor), tries to ‘kill’ a group of people without arousing suspicion. Just like the kids game in “Among Us,” whenever someone gets murdered, the others try to figure out the identity of the murderer.

The fun and drama of the game definitely comes from the paranoia that the players inevitably experience, not knowing whom to trust. Is the murderer over there? Was she the murderer? Is she lying about where she was just now? And most importantly, who is next?
Shakespeare’s Macbeth taps into the paranoia not just of people afraid of being murdered, but even the paranoia of the murderer himself!

Analysis of the scene: Act II, Scene iii:https://youtu.be/Pr4KmK9eXO0

After Macbeth kills the king and he and his wife cover up the blood, there is a council meeting where Ross, Macduff, Malcom, and Donaldbane try to figure out what happened. Macbeth and Lennox accuse the sleeping guards, but not everyone is sure. Watch this “interview” with the character Malcom, the crown prince, who suspects foul play: https://youtu.be/LIWjh59oBS4
While Malcom is nervous and suspicious, Lady Macbeth is the picture of composure, and grief (at least, while in public): https://youtu.be/yFJ5HYWdeMo
Macbeth’s strategy is pretty clever: blame someone else, then get them killed before anyone can question them. Very similar to the strategy I’ve seen impostors try in the game. In fact, there’s even a player who goes by the username: “King Macbeth.” He then justifies killing the guards by claiming that seeing them there threw him into a murderous rage, and he killed them to avenge Duncan’s death:
Macbeth
O, yet I do repent me of my fury,
That I did kill them.
Macduff
Wherefore did you so?
Macbeth
Who can be wise, amazed, temperate and furious,
Loyal and neutral, in a moment? No man.
The expedition of my violent love
Outran the pauser, reason. Here lay Duncan,
His silver skin laced with his golden blood;
And his gashed stabs looked like a breach in nature
For ruin’s wasteful entrance — there, the murderers,
Steeped in the colors of their trade, their daggers
Unmannerly breeched with gore. Who could refrain
That had a heart to love, and in that heart
Courage to make’s love known?
As a final bonus, here’s the entire play summarized through Among Us gameplay: https://youtu.be/HIp9MI5jpeI
Thanks very much for reading! If you liked this post, please consider signing up for my new “Macbeth” online class via Outschool.com. One really fun part of the class will be a quiz on “Macbeth,” inspired by Among Us!